
I Haven’t Been Quiet. I’ve Been Building.
If you’ve been following this blog for any length of time, you know the pattern by now. I go quiet, you start to assume something in Wicker Hill finally dragged me into the trees, and then I show back up with a pile of finished work and a grin, saying “look what I made.”
This is one of those posts. Maybe the biggest one I’ll ever write.
Between the novels, the blogs, and everything happening at Marrow-House, I’ve spent the better part of this year building something I have wanted since I was eleven years old. It has a name now. It has a website. It is live, it is real, and you can go touch it right now.
It’s called MarrowMyth. And everything it does is powered by something I call Materia.
So What the Hell is MarrowMyth?
MarrowMyth is my creative technology studio. That’s the simplest way I can put it. It’s the house where everything I build that isn’t a novel now lives — and “Powered by Materia” is on the door for a reason.
Materia is the foundation underneath all of it. One core intelligence — it tracks, it remembers, it reacts, and it adapts — pointed at whatever I aim it at. Aim it at a fictional universe and you get a World Engine. Aim it at a hand-written branching story and you get a Story Engine. Aim it at a curriculum and you get a Practical Engine that teaches. Aim it at a brand or a story that needs a home on the web and you get a Dynamic Web Experience. There’s even a whole browser wearing the name.
Five forms. One foundation. The site’s tagline says “Go Beyond Storytelling,” and I mean that literally — this is the stuff on the other side of the page.
The World Engines

The Eleven-Year-Old Finally Wins
Let me tell you why any of this exists.
Eleven-year-old me is sitting cross-legged in front of a CRT playing Resident Evil, and he is not thinking “wow, what a fun game.” He is thinking I want to be there. In the mansion. In Raccoon City. Standing next to Jill and Chris and Leon and Claire while the whole world falls apart. I didn’t want to play the story. I wanted to live in it.
Nobody ever built that. So I did.
A World Engine is a fully realized fictional world made playable. Materia takes a universe — its setting, its lore, its characters, its rules, its tone — and turns it into a living space you step inside. You make a character. You walk the world. You speak with the people in it. And you live a story that is truly, completely your own.
And here’s the part I’m proudest of: nothing resets, and nothing forgets. The narrator drives the story like a game master who has read every page of the source material and refuses to break the rules. It tracks your condition. It tracks your relationships. Earn someone’s loyalty, and they remember it — session after session. And if something dies… it stays dead.
Three Worlds. Live. Free.

Pick Your Poison
RE: Rebirth — trapped inside an endless, Umbrella-engineered simulation of the Raccoon City incident. Survive the outbreak, die, and wake to run it all again. Play an original survivor, or a familiar face.
Fallout: The Windy Wasteland — the irradiated ruins of a windswept Chicago. Vaults, the Brotherhood, ghouls, and rad-storms — and every terrible decision the wasteland can offer you.
FFVII: Reclaimed — the Summons rise to reclaim a world once theirs, and wage war on the Weapons. Yes, you can meet Tifa. No, I will not be taking questions about how long you spend there.
Every engine is custom-built for its universe from the ground up — the interface, the atmosphere, the systems, all of it themed to the world it carries. No two are alike. They save your progress, they export your sessions so you can share the stories you lived, and they hold to their own rules even when you wish they wouldn’t.
The Flagship

Welcome Back to Raccoon City
RE: Rebirth is where it all started, so it gets its own moment. Survival horror the way it was meant to feel: desperate, personal, and absolutely not fair. The city remembers what you did on your last loop even when the loop doesn’t. If you only try one World Engine, try this one — preferably at two in the morning with headphones on.
Story Engines: No AI. On Purpose.
Now flip everything I just said on its head.
A Story Engine is a complete, hand-authored interactive story — every word, every branch, every ending written in advance by its author. You read it like a novel, but at every turning point you choose, and the story bends around your decision. No two readers walk the same path.
There is no AI in a Story Engine, and I want to be crystal clear that this is a feature, not a compromise. As an author, there are stories where I want every single syllable to be mine. No drift, no improvisation — just craft. It runs as a single file that lives on your device and plays anywhere, online or off. No account. No API key. No connection. There’s even optional voice-over narration that reads each page aloud as you go.
A World Engine hands you an open world. A Story Engine hands you a crafted one. Both of them hand you the wheel.
Practical Engines: The One That Teaches

The Norse Codex is Live
This is the form that surprises people, because it turns out the same intelligence that can run Raccoon City can also run a classroom.
A Practical Engine is a patient, adaptive tutor built around a curriculum. It teaches, it tests, and — because it’s Materia — it remembers exactly where you are and meets you there. Every test evolves as you do, so progress is earned, never memorized.
The first one is live now: the Norse Codex — Norse history, mythology, and language, taught the way I wish someone had taught it to me. If you have ever wanted to actually understand the myths behind every piece of viking media you love (or pronounce a single Old Norse word without embarrassing yourself), it’s sitting right there, free.
And it’s not alone anymore. Bible Buddy is live too — a warm, honest study companion for the Bible. Scripture with chapter and verse in your choice of KJV or NIV, Jesus’ own recorded words on every topic, the Hebrew and Greek originals sitting right beside each verse, and a keepsake sheet of what you learned when you’re done. Same patient Materia heart, pointed at the oldest curriculum there is.
The Free Stuff (Because Some Things Should Be)
Alongside the engines, MarrowMyth has quietly become a pile of genuinely free tools. Not free-with-an-asterisk. Free.
Start with the Materia Multi-tool — one page, many little jobs. Image converters, resizing for social, watermarking, PDF tools, text utilities, and more — and every bit of it runs inside your browser. Nothing uploads. Your files never leave your device. No accounts, no watermarks, no limits.
Comfy Console

All the Power of ComfyUI. None of the Spaghetti.
If you’ve ever opened ComfyUI, you know it’s the most powerful open image engine there is… and you also know it looks like somebody dumped a bowl of spaghetti on a circuit board. Comfy Console drives all of it from one calm screen. Type what you want, press generate, it draws. Character LoRAs, ControlNet, the detailers that fix melted AI hands, real detail upscaling, a full edit suite — every scary part, handled. One HTML file, running on your own PC, 100% local and private.
Materia Browser

Quiet the Noise
The modern web is loud. Ads, trackers, “turn off your ad blocker” walls, the endless social pull. So I built a browser that gets out of the way. Private from first launch — the full uBlock filter set, encrypted DNS, zero telemetry, all on by default. Split view for two pages in one window. Five color-coded, always-logged-in workspaces. One press wipes your junk while keeping every login. Free, for Windows, built on Chromium.
And Here’s the Part Where It Becomes Yours
Everything above is what I built for me — and for you, obviously. They’re free, go play. But the engine doesn’t care whose world it runs.
Commissions are open. You bring the concept; MarrowMyth builds the engine — setting, lore, systems, interface, atmosphere, themed from the ground up, delivered as a fully realized, ready-to-run experience. Your IP. Your vision. Your world stays entirely yours.
And if you’re a creator, think bigger than yourself for a second: commission an engine for your audience. A branded, playable version of your universe that your fans can step inside — make a character, meet the cast you created, and live their own story in it. It turns followers into residents. Ten minutes of watching becomes hours of living.
The same goes for Dynamic Web Experiences — bespoke interactive sites with your voice and your visuals, translated into a living interface. If you’ve seen the MarrowMyth site itself, you’ve already seen one.
So What’s Next?

The Forge is Still Hot
More worlds. The Afflicted — dark fantasy where humanity and something older grow thin, and the moon watches. Tempestsea — storms, open water, and the things beneath the surface. AYEI: The Broken Seed and Where the Wind Lives behind them — and a whole “In Development” shelf below that I’m not letting you read yet.
Everything I talked about here lives at marrowmyth.com. The worlds are free. The tools are free. The browser is free. If you want to support the madness, there’s a membership; if you want your own engine, commissions are open; and if you just want to wander into Raccoon City at two in the morning — honestly, that’s the whole reason I built it.
The books aren’t going anywhere, by the way. Writing is still the marrow of all of this — it’s in the name. But eleven-year-old me finally got his wish, and I wasn’t going to keep that to myself.
Go beyond storytelling.