Thursday, March 19, 2026

What I'm Working On (March 2026)

  What I'm Working On


I told myself I wasn't going to do these anymore... But...

It seems like every time I make a "what I'm working on" blog, I end up changing what I'm working on and not working on what I said at all. I hate that.

But since everything has been generally consistent for the last few months I think it's actually safe to talk about it.

Except… almost none of it lines up with what I wrote in my last “what I’m working on” blog post.

Instead I’ve been deep in games, binging music videos, having long creative/fun conversations with people, and—slowly but surely—letting the anxiety creep back in like it always does when I’m not building or writing anything with real staying power.

The good news? I’ve finally started getting back into that proper creative work again, and the difference in how I feel is already night and day.

So let’s actually talk about what’s coming next.

What Happened to Deadrun?


You ever just been working on something for so long that you start to wonder why it's taking so long?

And then it hits you: the reason this is dragging on forever is because you’re burned out on it. You’re straight-up forcing yourself through it. Not because the spark is there, not because you’re passionate or having fun—just because some stubborn part of you wants to cross the finish line and call it done.

That’s exactly where I’ve been with Deadrun.

The worst part? The game is technically finished. Templates, card mechanics, balance, everything core is locked in. It’s well-tuned, it’s fun, it’s unique, it’s got legs. But I have zero drive left to actually assemble it, polish the last edges, and ship the damn thing.

It’s not even that Deadrun itself is the problem—the concept still holds up, the execution is solid. It’s just… not what I want to be pouring my soul into right now. I’ve got a mountain of other game ideas screaming for attention, and I’m a one-man team who’s already juggling making other games, writing books, a full-time job, endless meetings, and trying to be a decent husband.

Deadrun is 250+ cards where I handle literally every single piece—art direction, writing, design, testing, everything—and because I want it to be the absolute best version of itself, if it’s taking this long just to wrap the final stretch, then it’s not the moment. I need to shelve it properly until I’m actually excited to face it again. That moment isn’t now.

My whole writing break these past few months was supposed to be “Deadrun time,” and I managed maybe a fifth of the remaining work before the burnout really sank its teeth in. So yeah—time to step away for real. Let it sit on the back burner until the fire comes back.

Right now I’ve got other games I’m actually itching to build, plus like a thousand other projects that are getting consistent love, so those are where my energy’s going. Including…

I've Already Started on The Idol I Loved First


My first official non-horror novel is a KPop inspired romance...

And man, having finally kicked it off, I’m already completely in love with where it’s heading.

I’d told myself after wrapping When Man Becomes God that I was taking a real break from writing until March—using that window to grind on Deadrun instead. Well… I was about two-thirds right. I did stay away from novels until March, and yeah, I poked at Deadrun a bit. (We’ve already talked about how that particular fire flickered out fast.)

I even set March 1st as my hard “back to writing” date. But then I realized: you don’t actually get to pick when the muse shows up. Especially if you want the work to feel alive and worth a damn. Forcing it is the fastest way to kill whatever magic might’ve been there.

That’s exactly why I haven’t touched book 3 of the Wicker Anthology yet—it’s just not time. It’s why I shelved Deadrun properly—it wasn’t time. And it’s why I didn’t crack open a new novel until mid-March. The spark wasn’t ready, so I waited.

Now? The Idol I Loved First is that spark turned into a full-on flame. It’s heartfelt, it’s passionate, it’s emotional in all the ways that actually matter to me as a writer. This one deserves every ounce of my attention and energy, and now that I’ve started, it’s getting it.

Is it going to be a massive, probably insane undertaking? Obviously. I’ve never picked a project that wasn’t bigger than my bandwidth at the start, and this one’s no exception. But holy hell, it’s going to be fun.

KPop stan or not, I genuinely think this story’s going to hit for anyone who loves romance with real history between characters—people carrying baggage, chasing dreams that don’t always line up with the lives they end up living, fighting to make it work anyway. We’ve all felt some version of that at one point or another.

So yeah… this one’s different. And I’m all in.

So my plans have changed...


But also this is the turbulent Mr. Hyde to my creative Dr. Jeckyl...

And I think, at the end of the day, that’s just how it goes for most of us who create.

A thousand ideas screaming for attention, but only enough bandwidth—and sanity—for maybe one or two to get real oxygen at a time. Throw in an obsessive streak or some classic attention-deficit chaos, and that inner demon doesn’t just whisper; it yells. Constantly. Switching lanes feels less like a choice and more like survival.

So the next time I drop a “what I’m working on” update and whatever I was hyped about last time has quietly slid to the side—or straight into the “later” pile—just know you’re watching a serial creative in the wild. Juggling his own brain, falling hard for new sparks, pushing some projects across the finish line while others sit there gathering dust, all happening live and unfiltered.

And yeah, I hate how scattered it can feel sometimes. I really do. But I refuse to stare at these mountains of ideas—the endless folders stuffed with notes, concepts, sketches, character sheets, half-outlined worlds, stories that won’t shut up in my head—and pretend they’re a curse.

Because the honest truth? I’ve already told every single one of them.

I just haven’t written them down yet.

Yet.


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